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Firewatch game length
Firewatch game length











That moment where I trashed their stuff came back to haunt me in unique ways, too. I destroyed the boombox, then the insults came. Instead of outright insulting me, the teens seemed to plead with me a bit. I picked up the boombox before I even started talking to the teens, and that drastically altered the confrontation. No, that's something you do entirely on your own as the player. There's no prompt indicating that you can destroy it. You can ignore it, or you can destroy it in front of them. Early on in the game, there's a disruption involving teenagers, fireworks and a boombox at a lake. Without spoiling things, I'll give an example. Now, I can't figure out exactly how much disparity you can build up in this game with the choices you make, but there are things that will change your relationship with Delilah and how she responds to you slightly. What Campo Santo did here that I find really interesting is that it added layers of choice and customization to your experience. The style of play, though, might be off-putting to some. There's a concise story to uncover here, too, and it's one that can be tragic, gleeful, haunting and even, at times, a touch too predictable. Your lookout is packed with exactly what you'd expect to find, and the inclusion of little things like BIF peanut butter shows a wonderful attention to detail that only loving developers care to explore. You'll stumble upon a raccoon, a turtle and even the threat of a bear. There are all sorts of books and wildlife to find. Then there are the actual subtle details about the space around you. Campo Santo went a bit further by adding acts like climbing and hurdling to the mix, but the core play is very much the same. There's more of a narrative here, but all of the interaction is between the virtual space, its objects and the player. In that sense, Firewatch is very much like Gone Home. You'll do that by exploring, picking up objects, reading and pushing the game when it lets you. The game plays out like a mystery, and it's up to players to really piece together all the disjointed bundles of information. I'll even confidently say that Firewatch wouldn't be half as enjoyable as it is without the pair. The relationship here is the linchpin of this game. You'll hear real emotion behind Delilah and Henry, and you'll even detect things like subtle hints of Delilah's drinking problem… a point that I don't think is really even mentioned beyond referencing the booze itself.

firewatch game length

They tease one another, go through extreme bouts of panic and even get upset.

#FIREWATCH GAME LENGTH SERIES#

Delilah is Henry's only connection to another human, and the summer unravels in a series of bizarre events.ĭelilah and Henry are great together. Henry meets Delilah, his boss and emotional lifeline, on the other end of a radio. His job is to sit in his tower and look out for fires. Henry, for reasons I won't explore, takes up a post at a firewatch in a national park.

firewatch game length firewatch game length

In the woods, where your only friend is on the other end of a radio.











Firewatch game length